![]() Just what the title says its a really neat effect. Third as GSI deletes objects and then creates them as the come on screen release that the creation code will run again and any variables set before the deactivation will not be saved.Īt the very least you should consider using GSI I know from personal experience that it can increase game speeds by more than 20 FPS.ĭamizeans Hydrocity Style 3D Water Example ![]() Second only use GSI on objects that do not move as it detects objects by their coordinates and moving an object makes GSI think it needs to create a new one. Keep in mind are if you are using GSI on an object be sure you are not also deactivating it with GameMaker's built in deactivation feature. If you have any questions feel free to ask me (Overbound) as using GSI can be a bit tricky. I've included the latest version of GSI along with a example on how to use it below. You will find that using GSI is a necessity as levels get bigger and full of more objects that they slow down your game on even some reasonably powered machines. GSI is similar to the built in GameMaker deactivation but is much more efficient and can increase performance of your game much more than using GameMaker's deactivation alone. GSI is a system made by Damizean that allows you to take objects delete them when they off screen and not in use. It probably has more features than any of the other engines including, zoom tubes, swings, moving platforms, Sonic and Tails with Sonic 3 moves, spikes, shields (sonic 3), springs, star posts, 8 way and rotating direction both, and some stuff I'm probably missing. This engine was made on top of one of Dami's older engines similar to the Sonic Revival Engine and is created by Sponick. Thanks to DMAshura and RougeYoshi for helping me get all these engines. Thanks to everyone that made these great engines. I have done this because engines have been known to go MIA and I do not want that to happen anymore. I made mirrors to a few things without permission and if anyone get's mad I'll take them down. However it is missing a few things such as jump through platforms. Kain's newest attempt at a Sonic engine has spikes, monitors, rings, Sonic, Knuckles, and Tails, and more. This is Kain's attempt at a Sonic 3 engine there's a lot of stuff here including spikes, monitors, shields, rings, badniks, and more defiantly worth a look. Its less advanced then Dash but some may say its easier to use if you don't understand states machines. It has shields, Sonic, Knuckles and Tails and a few other things. This engine was made on top of one of Dami's older engines and is created by Chaos Rush. Sonic Dash Engine Plus is a boost Fangame with 3 levels to reach the end. I won't mention them all because there are a lot but its enough to say that it consists of a whole zone which can be played through so everything one would need to do so can be found here even a boss. This video showcases Sonic Dash Engine Plus on Roblox. That said there are many gimmicks included in this version which can be ported to a newer version without to much trouble. This is a very old version of Sonic Dash which has some bugs. ![]() This engine includes: rings, monitors, parallax, shields, Sonic, Knuckles, and Tails with S3&K moves and following partner. ![]() Similar to the the above engine only less advanced. This is the most current form of the Dash includes monitors, shields, parallax, dipping bridges, rings, springs, Sonic, Knuckles, and Tails with S3&K moves and following partner. Very smooth and lots of features.ĭash/Xmas was created by Damizean & RougeYoshi and are provided free for use. They are often found when climbing the Trial Towers, but appear in other places on the island as well as part of other platforming challenges.Since it seems near impossible to find the good Game Maker Sonic engines I've made this post and hosted many of the engines on my own site to provide easy access to anyone looking for engines. They are similar in appearance to their Sonic Forces counterparts, and are used in a similar fashion, though vertically instead of horizontally. If they explode while the player is still on them, they will be damaged and fall, failing the stage.īomb Blocks reappear while on Ouranos Island, but only during The Final Horizon scenario. When touched, a Bomb Block will begin to detonate, and the player must be quick about getting away from them to avoid being damaged.īomb Blocks appear in the stages Bomb Block 1 and Bomb Block 2, where they are used as pathways positioned above bottomless pits for the player to run along. They are usually found as part of platforming segments, either in long lines to traverse across, or with others to gain climb up. Bomb Blocks are designed similarly to bombs, featuring a red and black color scheme. ![]()
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